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Old Jan 11, 2008, 09:08 AM // 09:08   #1
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Default My build any good?

Ok well I've been running the same Fire ele build for a really long time, but lately I've been thinking of trying something new, let me know if you guys think this is good for what I have now.

I used:

Flare
Immolate
Fireball
Meteor
Meteor Show
Mark of Rodgort
Elemental Attunement
Fire Attunement

Attribute points are set as 14 to fire and 13 to energy and 3 for illusion magic, although I don't use any of my mesmer skills

I also wield a golden boar scepter energy +5 while hexed and 20 percent change of half skill recharge time and a flame artifact energy +12, 20 percent change half the recharge and cast time on my spells.

Ok now the way I run my build: Usually I nuke the mobs that stick together and try to inflict mass damage, thats what the meteors are for. I use the attunements and stack so I get 80% of my energy from my skills. And then I just attack with immolate and fireball and flare constantly. When I start to run low on energy or someone attacks me, I like to use Mark of Rodgort so I can just melee and they burn either way cause I use a fire weapon. Then my energy regens while I melee and burn.

I know its a lot of reading but can you guys give me your insight if thats pretty good? Thanks.
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Old Jan 11, 2008, 09:18 AM // 09:18   #2
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Fire elites are so good that Elemental Attunement is like a 3rd or 4th choice. Searing Flames, Savannah Heat and Mind Blast are all better elite options, imo. Of course, if you do not have Nightfall, its a bit harder.

Glyph of Lesser Energy will probably serve you better in place of one of the attack spells. Also consider Glowing Gaze for more energy management.

I'd personally not run two spells that cause Exhaustion, even with 13 energy storage.
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Old Jan 11, 2008, 09:22 AM // 09:22   #3
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Quote:
Originally Posted by arsie
Fire elites are so good that Elemental Attunement is like a 3rd or 4th choice. Searing Flames, Savannah Heat and Mind Blast are all better elite options, imo. Of course, if you do not have Nightfall, its a bit harder.

Glyph of Lesser Energy will probably serve you better in place of one of the attack spells. Also consider Glowing Gaze for more energy management.
it all depends on what campains you have access to really..

proph campain eles usually have the double attunements and arcane echo for x2 MS, along with rodgots invocation and mass aoe of that nature since the 2x attunements will keep you at high energy regardless and glyph of lesser energy is also a good one to have regardless
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Old Jan 11, 2008, 09:28 AM // 09:28   #4
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Good would depend where you go. But In general Id say its not a good build for anything but pre-ascended prophecies. There is no res skill, and you have dual attunes and not running anything taking up much energy. The build isnt a nuker. If it isnt a nuker why are you going fire? Air will be better for damage. I had a lot of trouble as a young ele figuring out what was good and what wasnt. I remember asking people which was better to carry as a fire ele, conjure flame or flare. It took me a long time to realise I didnt need flare. It sucks damage wise comepared to the rest of the skills. Why do you need to spam it? You have many other spamable skills that do Area of Effact damage. No other line of magic in the game can deal as much raw AoE damage as fire. If you go fire, bring all of it.

Dont rely your build on the energy management. Your energy must rely on what skills you will be using. If you're only using flare and a meteor shower every minute, why bother with dual attunes? But lets say you are going to be using Rodgort's Invocation. Its great damage in a large AoE, plus burning and low recharge. What's the catch? It's the energy, it costs 25. That is when you can dual attune. Your build must focus on your goal. Whats the goal in this build? It looks like to throw down a Meteor shower every minute then flare+immolate on target to death at a time. As I said, you just dont need both attunes if you want to do that. I dont know what other campaigns you have but theres other elites out there that can increase your damage output. Read the forums and try them out. Good luck.
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Old Jan 11, 2008, 10:41 AM // 10:41   #5
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Alright guys thanks for the input, I have all the campaigns by the way. But just recently have I been messing with builds to try and get my ele to the best. I've done some reading around on the forums and I've read that skills such as savannah heat and searing flames and some others are good AoE cause they burn a lot. My goal is just to inflict as much AoE damage so that when the melee attackers have an easy time killing their next foe after they get done killing one. I'm going to try some of these builds that I've read about out and if I'm having trouble I'll come back and ask. Oh, by the way prime, my goal really with my current build is just to hex the foe with mark of rogdort and burn burn burn away, and just attack em with flare or fireball or whatever i got thats not recharging lol, and if and foes clump up i use meteor shower, only when they clump up though. I tend to save it for that situation. Thanks
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Old Jan 11, 2008, 12:39 PM // 12:39   #6
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Quote:
Originally Posted by Articus Red
if and foes clump up i use meteor shower, only when they clump up though. I tend to save it for that situation.
The point is if the foes clump together.

* There were times when I saw a bunch of mobs bunched up but once you grow old waiting for the cast time for MS to be up, most of the mobs have moved away.

* There were times when the spell does go off, some or all the mobs just move away from the MS range.

* I always loved the times just as I was about to make it through the cast time, some mob interrupts me at the last moment.

* I've seen lot of areas where there are lots of small groups of mobs and they don't ever seem to clump together.

But there are times when the GW gods are smiling and you do some massive damage and wipe out the encounter. I find MS to be great in certain situations but I myself wouldn't use it in my everyday standard fire bar. It just doesn't seem to be efficient in having MS unless a certain mission or type of mobs justify it. There are so many other fun stuff to use.
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Old Jan 11, 2008, 02:33 PM // 14:33   #7
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so i herd dual attune to spam flare is gud
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Old Jan 11, 2008, 04:08 PM // 16:08   #8
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[skill]Fireball[/skill][skill]Glyph of lesser energy[/skill][skill]glyph of renewal[/skill][skill]meteor shower[/skill][skill]rodgort's invocation[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]rebirth[/skill]

That's the best fire ele prophecies build.

Last edited by Proff; Jan 11, 2008 at 04:12 PM // 16:12..
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Old Jan 11, 2008, 05:59 PM // 17:59   #9
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Quote:
Originally Posted by Proff
[skill]Fireball[/skill][skill]Glyph of lesser energy[/skill][skill]glyph of renewal[/skill][skill]meteor shower[/skill][skill]rodgort's invocation[/skill][skill]fire attunement[/skill][skill]aura of restoration[/skill][skill]rebirth[/skill]
That's the best fire ele prophecies build.
I was using one of the following builds when I wasn't using a point blank AE while playing pre-expansions.

[skill]Fireball[/skill][skill]rodgort's invocation[/skill][skill]glyph of Sacrifice[/skill][skill]meteor shower[/skill][skill]aura of restoration[/skill][skill]fire attunement[/skill][skill]Elemental attunement[/skill][skill]Resurrection Signet[/skill]

[skill]Fireball[/skill][skill]rodgort's invocation[/skill][skill]glyph of Sacrifice[/skill][skill]meteor shower[/skill][skill]glyph of lesser energy[/skill][skill]aura of restoration[/skill][skill]Elemental attunement[/skill][skill]Resurrection Signet[/skill]

I'm puzzled by the [skill=text]Glyph of renewal[/skill]. Why not free up the elite slot by using Arcane Ehco if you want to slow cast a second MS or RI?

Last edited by rubina1; Jan 11, 2008 at 06:06 PM // 18:06..
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Old Jan 11, 2008, 06:49 PM // 18:49   #10
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[skill]Flare[/skill][skill]Flame Burst[/skill][skill]Fire Storm[/skill][skill]Rodgort's Invocation[/skill][skill]Fire Attunement[/skill][skill]Elemental Attunement[/skill][skill]Mending[/skill][skill]Healing Breeze[/skill]

yes, i use flare and healing breeze. dual attune lets me use Rodgort's whenever I want, pretty much. when I can't, i either use Flare. and when they get too close, I'll use Flame burst. and for some AoE, i use Fire storm. yes, it's not as deadly as other AoE's (Savannah heat, meteor storm, etc) but as stated above, groups tend to move before i can cast meteor storm. Mending provides +2 health regen, which helps, and Healing Breeze can bring you back from the brink. helps your monks out, too.

I use flare because with dual attunement, it only costs 1 energy (and with three pips of energy regen, I can still cause higher than average damage while recharging energy for Rodgort's); I use mending because it's a constant +2 health regen, which is always nice, and Healing breeze because it's the best bang for your non-monk buck, IMO.
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Old Jan 11, 2008, 07:14 PM // 19:14   #11
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if you have all campaigns you have plenty of options.
if you wanna nuke *wait 30 seconds* nuke again than go Savannah Heat type.
if you wanna nuke *continue until energy runs out* recharge than go Searing Flames type.
if you wanna nuke *nuke again* and nuke than go Mind Blast or Assassin's Promise type.
if you wanna nuke *old school Meteor Showers* wait than go Arcane Echo and Echo/Glyph of Renewal type.
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Old Jan 11, 2008, 07:22 PM // 19:22   #12
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[skill]Glyph of Energy[/skill][skill]Meteor[/skill][skill]Fire Attunement[/skill][skill]Rodgort's Invocation[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill][skill]Resurrection Signet[/skill]

12 fire, 10 prot, 8 energy

dislike MS
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Old Jan 11, 2008, 07:24 PM // 19:24   #13
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^^/agree, but you could replace meteor with meteor shower if you want (0 en cost, and no exhaustion)
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Old Jan 11, 2008, 09:02 PM // 21:02   #14
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Quote:
Originally Posted by Pyro maniac
[skill]Glyph of Energy[/skill][skill]Meteor[/skill][skill]Fire Attunement[/skill][skill]Rodgort's Invocation[/skill][skill]Aura of Restoration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Aegis[/skill][skill]Resurrection Signet[/skill]

12 fire, 10 prot, 8 energy

dislike MS
Glyph of energy+ glyph of lesser energy on same bar fails.
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Old Jan 12, 2008, 05:43 AM // 05:43   #15
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Ok! I have updated my build after working on it today, let me know if you guys got any suggestions still.

Immolate
Fireball
Teinai's Heat
Smoldering Embers
Meteor Shower
Glyph of Lesser Energy
Liquid Flame
Searing Flame


Although I am thinking considering taking out one of those to put in glowing gaze but it doesn't really do that much damage, I just liked the energy + factor on that skill. Also I don't know whether I want to put in elemental attunement for glyph of lesser energy or not. Suggestions?
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Old Jan 12, 2008, 05:47 AM // 05:47   #16
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You have no fire attunement. You'll run out of energy in seconds.
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Old Jan 12, 2008, 05:54 AM // 05:54   #17
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Quote:
Originally Posted by hurdlebeast
[skill]Flare[/skill][skill]Flame Burst[/skill][skill]Fire Storm[/skill][skill]Rodgort's Invocation[/skill][skill]Fire Attunement[/skill][skill]Elemental Attunement[/skill][skill]Mending[/skill][skill]Healing Breeze[/skill]

yes, i use flare and healing breeze. dual attune lets me use Rodgort's whenever I want, pretty much. when I can't, i either use Flare. and when they get too close, I'll use Flame burst. and for some AoE, i use Fire storm. yes, it's not as deadly as other AoE's (Savannah heat, meteor storm, etc) but as stated above, groups tend to move before i can cast meteor storm. Mending provides +2 health regen, which helps, and Healing Breeze can bring you back from the brink. helps your monks out, too.

I use flare because with dual attunement, it only costs 1 energy (and with three pips of energy regen, I can still cause higher than average damage while recharging energy for Rodgort's); I use mending because it's a constant +2 health regen, which is always nice, and Healing breeze because it's the best bang for your non-monk buck, IMO.
Terribad skills occupy over half your bar. If I ever played that build, the only skills that would be even touched are Rodgort's and the two Attunements.

Quote:
Immolate
Fireball
Teinai's Heat
Smoldering Embers
Meteor Shower
Glyph of Lesser Energy
Liquid Flame
Searing Flame
Apart from no Attunement, you also need Glowing Gaze as a bare minimum of powering SF.
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Old Jan 12, 2008, 06:01 AM // 06:01   #18
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Oh wow, I didn't even notice that bar.

hurdlebeast, for a fire ele you have 2 good skills. Flare, flame burst, fire storm, elemental attunement (fire eles have mind blast, which is superior), mending and healing breeze are all bad.
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Old Jan 12, 2008, 06:03 AM // 06:03   #19
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i gots to gets me somes of that ther mind blast, hyuck hyuck. :P


yeah the dual attune is good until you come across enchant removal..then you are S.O.L
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Old Jan 12, 2008, 07:57 AM // 07:57   #20
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Alright, I have my final build, I hope its good.

I start off with some:

Fire Attunement
Hit 'em eith Fireball
Burn em with Immolate
Burn and damage with Searing Flames
Throw in a Glowing Gaze for some Energy
Use a Glyph of Lesser Energy for last 2 spells
Use Liquid Flame
And Finish off with Meteor Shower if necessary

It's pretty good build on energy, It doesn't kill all my energy, and it gets the job done damage wise. What do you guys think?
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